java小游戏的排名榜 javaswing小游戏
一、多少Java小游戏代码
package reduce;
import java.applet.Applet;
import java.applet.AudioClip;
import java.awt.Dimension;
import java.awt.Font;
import java.awt.Toolkit;
import javax.sound.sampled.AudioFileFormat;
import javax.sound.sampled.AudioSystem;
import javax.swing.JFrame;
import javax.swing.JPanel;
import java.awt.Rectangle;
import javax.swing.BorderFactory;
import javax.swing.JButton;
import javax.swing.JOptionPane;
import javax.swing.JSlider;
import javax.swing.JLabel;
import javax.swing.SwingUtilities;
import javax.swing.UIManager;
import javax.swing.event.ChangeEvent;
import javax.swing.event.ChangeListener;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.KeyAdapter;
import java.awt.event.KeyEvent;
import java.io.File;
import java.util.Vector;
public class Frame extends JFrame implements Runnable{
JPanel contentPane;
JPanel jPanel1= new JPanel();
JButton jButton1= new JButton();
JSlider jSlider1= new JSlider();
JLabel jLabel1= new JLabel();
JButton jButton2= new JButton();
JLabel jLabel2= new JLabel();
int count= 1, rapidity= 80;// count当前进行的个数, rapidity游标的位置
int zhengque= 0, cuowu= 0;
int rush[]={ 10,20,30};//游戏每关的个数可以自在添加.列{ 10,20,30,40,50}
int rush_count= 0;//记录关数
char list[]={'A','B','C','D','E','F','G','H','I','J','K','L',
'M','N','O','P','Q','R','S','T','U','V','W','X','Y',
'Z','1','2','3','4','5','6','7','8','9'};//随机出现的数字可以自在添加
Vector number= new Vector();
String paiduan="true";
AudioClip Musci_anjian, Music_shibai, Music_chenggong;
public Frame(){
try{
setDefaultCloseOperation(EXIT_ON_CLOSE);
//-----------------声音文件---------------------
Musci_anjian= Applet.newAudioClip(new File("sounds//anjian.wav")
.toURL());
Music_shibai= Applet.newAudioClip(new File("sounds//shibai.wav")
.toURL());
Music_chenggong= Applet.newAudioClip(new File(
"sounds//chenggong.wav").toURL());
//---------------------------------------
jbInit();
} catch(Exception exception){
exception.printStackTrace();
}
}
/**
* Component initialization.
*
*@throws java.lang.Exception
*/
private void jbInit() throws Exception{
contentPane=(JPanel) getContentPane();
contentPane.setLayout(null);
setSize(new Dimension(588, 530));
setTitle("Frame Title");
jPanel1.setBorder(BorderFactory.createEtchedBorder());
jPanel1.setBounds(new Rectangle(4, 4, 573, 419));
jPanel1.setLayout(null);
jButton1.setBounds(new Rectangle(277, 442, 89, 31));
jButton1.setText("开始");
jButton1.addActionListener(new Frame1_jButton1_actionAdapter(this));
jSlider1.setBounds(new Rectangle(83, 448, 164, 21));
jSlider1.setMaximum(100);
jSlider1.setMinimum(1);
jSlider1.setValue(50);
jLabel1.setText("速度");
jLabel1.setBounds(new Rectangle(35, 451, 39, 18));
jButton2.setBounds(new Rectangle(408, 442, 89, 31));
jButton2.setText("结束");
jButton2.addActionListener(new Frame1_jButton2_actionAdapter(this));
jLabel2.setText("第一关:100个");
jLabel2.setBounds(new Rectangle(414, 473, 171, 21));
contentPane.add(jPanel1);
contentPane.add(jButton2);
contentPane.add(jButton1);
contentPane.add(jSlider1);
contentPane.add(jLabel1);
contentPane.add(jLabel2);
this.addKeyListener(new MyListener());
jButton1.addKeyListener(new MyListener());
jSlider1.addKeyListener(new MyListener());
jSlider1.addChangeListener(new ChangeListener(){
public void stateChanged(ChangeEvent e){
rapidity= jSlider1.getValue();
}
});
}
public void run(){
number.clear();
zhengque= 0;
cuowu= 0;
paiduan="true";
while(count<= rush[rush_count]){
try{
Thread t= new Thread(new Tthread());
t.start();
count+= 1;
Thread.sleep(1000+(int)(Math.random()* 2000));//生产下组停顿时刻
//更快1快.最慢2秒
} catch(InterruptedException e){
e.printStackTrace();
}
}
while(true){//等待最后壹个字符消失
if(number.size()== 0){
break;
}
}
if(zhengque== 0){//为了以后相除..如果全部正确或者错误就会出现错误.因此..
zhengque= 1;
}
if(cuowu== 0){
cuowu= 1;
}
if(paiduan.equals("true")){//判断是否是天然结束
if(zhengque/ cuowu>= 2){
JOptionPane.showMessageDialog(null,"恭喜你过关了");
rush_count+= 1;//自动加1关
if(rush_count< rush.length){
if(rapidity> 10){//当速度大于10的时候在-5提加速度.怕速度太快
rapidity-= 5;//速度自动减10毫秒
jSlider1.setValue(rapidity);//选择位置
}
Thread t= new Thread(this);
t.start();
} else{
JOptionPane.showMessageDialog(null,"牛B...你通关了..");
rush_count= 0;
count= 0;
}
} else{
JOptionPane.showMessageDialog(null,"请再接再励");
rush_count= 0;
count= 0;
}
} else{
rush_count= 0;
count= 0;
}
}
public void jButton1_actionPerformed(ActionEvent e){
Thread t= new Thread(this);
t.start();
}
public void jButton2_actionPerformed(ActionEvent e){
count= rush[rush_count]+ 1;
paiduan="flase";
}
class Tthread implements Runnable{
public void run(){
boolean fo= true;
int Y= 0, X= 0;
JLabel show= new JLabel();
show.setFont(new java.awt.Font("宋体", Font.PLAIN, 33));
jPanel1.add(show);
X= 10+(int)(Math.random()* 400);
String parameter= list[(int)(Math.random()* list.length)]+"";
Bean bean= new Bean();
bean.setParameter(parameter);
bean.setShow(show);
number.add(bean);
show.setText(parameter);
while(fo){
//---------------------数字下移--------------------
show.setBounds(new Rectangle(X, Y+= 2, 33, 33));
try{
Thread.sleep(rapidity);
} catch(InterruptedException e){
e.printStackTrace();
}
if(Y>= 419){
fo= false;
for(int i= number.size()- 1; i>= 0; i--){
Bean bn=((Bean) number.get(i));
if(parameter.equalsIgnoreCase(bn.getParameter())){
cuowu+= 1;
jLabel2.setText("正确:"+ zhengque+"个,错误:"+ cuowu
+"个");
number.removeElementAt(i);
Music_shibai.play();
break;
}
}
}
}
}
}
class MyListener extends KeyAdapter{
public void keyPressed(KeyEvent e){
String uu= e.getKeyChar()+"";
for(int i= 0; i< number.size(); i++){
Bean bean=((Bean) number.get(i));
if(uu.equalsIgnoreCase(bean.getParameter())){
zhengque+= 1;
number.removeElementAt(i);
bean.getShow().setVisible(false);
jLabel2.setText("正确:"+ zhengque+"个,错误:"+ cuowu+"个");
Music_chenggong.play();
break;
}
}
Musci_anjian.play();
}
}
public static void main(String[] args){
try{
UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
} catch(Exception exception){
exception.printStackTrace();
}
Frame frame= new Frame();
Dimension screenSize= Toolkit.getDefaultToolkit().getScreenSize();
Dimension frameSize= frame.getSize();
if(frameSize.height> screenSize.height){
frameSize.height= screenSize.height;
}
if(frameSize.width> screenSize.width){
frameSize.width= screenSize.width;
}
frame.setLocation((screenSize.width- frameSize.width)/ 2,
(screenSize.height- frameSize.height)/ 2);
frame.setVisible(true);
}
}
class Frame1_jButton2_actionAdapter implements ActionListener{
private Frame adaptee;
Frame1_jButton2_actionAdapter(Frame adaptee){
this.adaptee= adaptee;
}
public void actionPerformed(ActionEvent e){
adaptee.jButton2_actionPerformed(e);
}
}
class Frame1_jButton1_actionAdapter implements ActionListener{
private Frame adaptee;
Frame1_jButton1_actionAdapter(Frame adaptee){
this.adaptee= adaptee;
}
public void actionPerformed(ActionEvent e){
adaptee.jButton1_actionPerformed(e);
}
}
class Bean{
String parameter= null;
JLabel show= null;
public JLabel getShow(){
return show;
}
public void setShow(JLabel show){
this.show= show;
}
public String getParameter(){
return parameter;
}
public void setParameter(String parameter){
this.parameter= parameter;
}
}
我只有壹个打字母小游戏
二、怎样用java实现壹个贪吃蛇小游戏
1、设计游戏,首先就要设计界面。首先看一下我设计的壹个界面。界面分为左边的游戏区和右边的控制区。游戏区包含“得分信息”和贪吃蛇的游戏区,右边控制区有“开始”“暂停”“停止”按钮,等级选择单选框以及游戏排行榜。
2、因此大家需要定义swing组件,并在类初始化时初始化这些组件,添加组件。由于后面设计游戏的时候,大家要确切了解游戏区的大致,因此这里配置游戏区固定大致值。本来想用布局来更好的管理,但作者对布局也掌握不够,因此就先配置固定大致吧。
3、定义大家的游戏。贪吃蛇游戏其实就是包含很多细小网格,接着蛇在网格中移动。蛇由一连串的网格组成,为了视觉效果,蛇身用蓝色标记,食物用红色标记,背景白色。如第一张图片所示。大家需要定义二维数组,保存网格信息,保存蛇身和食物的位置信息等。初始化时,还需要添加键盘事件控制上下左右移动。
4、食物的位置信息是二维的,因此我简单定义了壹个类用来保存二维信息。
5、接着就是实现游戏的功能了。开始,暂停,停止按钮添加事件控制游戏开始。等级按钮定义游戏难度等。
6、开始游戏后,大家定义壹个定时器。蛇身按照指定的路线移动,路线是通过初始化时添加的键盘事件,键盘的上下左右按钮来控制。蛇身是连续的位置信息,保存到队列中,因此蛇身的移动就是队首增加壹个位置,队尾减少位置,接着从头绘画游戏区就可以了。